The General Video Game AI Competition - 2016

Check the code in our repository here for the first version of the GVGAI Two-Player Planning track. We have prepared some documentation for creating controllers for this track.
Check the code in our repository here for the first version of the GVGAI Level Generation track. We have prepared some documentation regarding how to use it.


    Sponsored by:
Google Deepmind
 
Welcome to the General Video Game AI Competition webpage. The GVG-AI Competition explores the problem of creating controllers for general video game playing. How would you create a single agent that is able to play any game it is given? Could you program an agent that is able to play a wide variety of games, without knowing which games are to be played?

In this website, you will be able to participate in the General Video Game AI Competition, that will be held at GECCO, CIG and CEEC 2015. This competition is run by Diego Perez, Spyridon Samothrakis, Julian Togelius, Tom Schaul and Simon Lucas. You will be able to download the starter kit for the competition and submit your controller to be in the rankings.

Join our Google Group here for the latest updates. If you are interested in studying for a PhD in this area, you can have a look at our Centre for Doctoral Training.

Getting Started


 

Create a Controller for GVGAI

  1. Get the java-vgdl framework code and documentation.
  2. Create a controller following the instructions.
  3. Have a look at our Sample Controllers for inspiration.
  4. Check framework documentation and competition rules.
 

Submit it and Get in the Rankings

  1. Sign up in this website to participate, play and submit.
  2. Submit (or update) your controller for evaluation.
  3. Your controller will be introduced in the rankings.
  4. Join our Google group for updates and discussions.
 

Useful links

Quick Start:

The GVG-AI Framework:

The GVG-AI Competition:

 

Participant area: