| CEC 2017 | GECCO 2017 | CIG 2017 |
| Submission: 15th May | Submission: 15th June | Submission: 15th July |
| Results: 8th June | Results: 19th July | Results: 25th August |
| Available Tracks | Available Tracks | Available Tracks |
| Two-Player Planning | Single Player Planning | Learning |
| Level Generation | ||
| Rule Generation |
Sponsored by:
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Welcome to the General Video Game AI Competition webpage. The GVG-AI Competition explores the problem of creating controllers for general video game playing. How would you create a single agent that is able to play any game it is given? Could you program an agent that is able to play a wide variety of games, without knowing which games are to be played? Can you create an automatic level generation that designs levels for any game is given? In this website, you will be able to participate in the General Video Game AI Competition. In 2016, we are proposing three different tracks: Our traditional single-player planning track (GECCO and CIG 2016), our new 2-player planning track (WCCI and CIG 2016), and the level genreation track (IJCAI 2016). You can now download the starter kit for the competition and submit your controller to be included in the rankings. For any question contact us. Join our Google Group here for the latest updates. If you are interested in studying for a PhD in this area, you can have a look at our Centre for Doctoral Training. Also, consider joining our MSc in Computer Games. |
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Create a Controller for GVGAI
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Submit it and Get in the Rankings
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Quick Start: | The GVG-AI Framework: |
The GVG-AI Competition: |
Participant area: |