Steering Committee
Diego Perez-Liebana is a Lecturer in Computer Games and Artificial Intelligence at Queen Mary University of London (UK). He holds a PhD degree (2015) in Computer Science and Electronic Engineering at the University of Essex. He has published in the domain of Game AI, with research interests on Reinforcement Learning and Evolutionary Computation. He has organized several Game AI competitions and has programming experience in the videogames industry with titles published for game consoles and PC. He is responsible for the Single Planning track, and competition website. Spyridon Samothrakis is currently a Senior Research Fellow at the University of Essex, working in MCTS related topics. His interests include game theory, reinforcement learning, evolutionary algorithms and consciousness. Julian Togelius is an Associate Professor at New York University (NYU). After studying Philosophy in Lund and Evolutionary and Adaptive Systems in Sussex he did a PhD in Computer Science at Essex, and then did a postdoc at IDSIA in Lugano. His research interests include applications of computational intelligence in games, procedural content generation, automatic game design, evolutionary computation and reinforcement learning. He is an Associate Editor of the IEEE Transactions on Computational Intelligence and AI in Games and the past chair of the IEEE CIS Technical Committee on Games. Tom Schaul got his PhD from IDSIA, did a postdoc at NYU and is now a machine learning researcher at Google DeepMind in London. He is interested in developing robust and general-purpose learning algorithms, in particular for (hierarchical) reinforcement learning settings, and thinks that video games are a perfect benchmark domain. He is also an author of the PyBrain machine learning library. Simon Lucas (SMIEEE) is a professor of Computer Science at Queen Mary University of London (UK) where he leads the Game Intelligence Group. His main research interests are games, evolutionary computation, and machine learning, and he has published widely in these fields with over 170 peer-reviewed papers. He is the inventor of the scanning n-tuple classifier, and is the founding Editor-in-Chief of the IEEE Transactions on Computational Intelligence and AI in Games.

Track Organizers
Learning Track

Jialin Liu is currently a Research Assistant Professor at the Department of Computer Science and Engineering of Southern University of Science and Technology (SUSTech), China. She holds a B.Sc. from the Huazhong University of Science and Technology (Optical and Electronic Information), an M.Sc. from the Universite Paris-Sud and Ecole Polytechnique (Bioinformatics and Biostatistics) and a Ph.D (Computer Science) from the Universite Paris-Sud and Inria. Her research interests include reinforcement learning, black-box noisy optimisation, portfolio algorithms and artificial intelligence in games. She's responsible for the Learning Track.
Two-Player Planning Track

Raluca Gaina is an Intelligent Games and Games Inttelligence (IGGI) PhD student based at Queen Mary University of London (UK), after finishing a BSc and MSc in Computer Games at the University of Essex. Her PhD topic is Rolling Horizon Evolutionary Algorithms in General Video Game Playing; her research interests also include automatic game design, general game AI and reinforcement learning. She is responsible for the Two-Player Planning Track.
Level Generation Track

Ahmed Khalifa is a PhD Student at NYU under supervision of Julian Togelius, working on General Level Generation. His current work involves classifying the games in the GVG-AI framework into different genres to improve general game playing agents and level generation. He's responsible for the Level Generation Track.

- Go Home -