General Video Game Playing in Research


Core


Analyzing the Robustness of General Video Game Playing Agents, Diego Perez-Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2016). [pdf]

General Video Game for 2 Players: Framework and Competition, Raluca D. Gaina, Diego Perez-Liebana, Simon M. Lucas, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC), 2016, pages: to appear. [pdf]

General Video Game Level Generation, Ahmed Khalifa, Diego Perez-Liebana, Simon Lucas and Julian Togelius, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) (2016). [pdf]

General Video Game AI: Competition, Challenges and Opportunities, Diego Perez-Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas. Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence (2016). [pdf]

The 2014 General Game Playing Competition, Diego Perez, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas, Adrien Couetoux, Jerry Lee, Chong-U Lim, Tommy Thompson. IEEE Transactions on Computational Intelligence and AI in Games, DOI: 10.1109/TCIAIG.2015.2402393 (2015). [pdf]


Methods


Multi-Objective Tree Search Approaches for General Video Game Playing, Diego Perez-Liebana, Sanaz Mostaghim, Simon M. Lucas, Proceedings of the IEEE Congress on Evolutionary Computation, 2016, pages: to appear. [pdf]

Procedural Level Generation with Answer Set Programming for General Video Game Playing, Xenija Neufeld, Diego Perez, Sanaz Mostaghim, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC) (2015) [pdf]

Neuroevolution for General Video Game Playing, Spyridon Samothrakis, Diego Perez, Simon M. Lucas and Maria Fasli, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2015) [pdf]

Open Loop Search for General Video Game Playing, Diego Perez, Jens Dieskau, Martin Hunermund, Sanaz Mostaghim and Simon M. Lucas, in Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) (2015) [pdf]

Investigating MCTS Modifications in General Video Game Playing, Frederik Frydenberg, Kasper Andersen, Sebastian Risi and Julian Togelius (2015), Proceedings of the IEEE Conference on Computational Intelligence and Games. [pdf]

Towards generating arcade game rules with VGDL, Thorbjorn S. Nielsen, Gabriella Barros, Julian Togelius and Mark J. Nelson (2015), Proceedings of the IEEE Conference on Computational Intelligence and Games. [pdf]

General Video Game Evaluation Using Relative Algorithm Performance Profiles, Thorbjorn S. Nielsen, Gabriella A. B. Barros, Julian Togelius, and Mark J. Nelson, Proceedings of EvoApplications. (2015). [pdf]

General Video Game Playing with Goal Orientation, Blaine Ross, Master Thesis Advanced Computer Science, September 2014, University of Strathclyde. [pdf]

Knowledge-based Fast Evolutionary MCTS for General Video Game Playing, Diego Perez, Spyridon Samothrakis and Simon M. Lucas, Proceedings of the IEEE Conference on Computational Intelligence and Games (2014), pp. 68-75. [pdf]


Games classification


MCTS/EA Hybrid GVGAI Players and Game Difficulty Estimation, Hendrik Horn, Vanessa Volz, Diego Perez-Liebana, Mike Preuss, Proceedings of the IEEE Conference on Computational intelligence and Games (CIG) (2016). [pdf]

Matching Games and Algorithms for General Video Game Playing, Philip Bontrager, Ahmed Khalifa, Andre Mendes and Julian Togelius, Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2016. [pdf]


Origins


A Video Game Description Language for Model-based or Interactive Learning. Tom Schaul. Proceedings of the IEEE Conference on Computational Intelligence in Games (CIG-2013, Niagara Falls, Canada) [PDF]

General Video Game Playing. John Levine, Clare Bates Congdon, Michal Bida, Marc Ebner, Graham Kendall, Simon Lucas, Risto Miikkulainen, Tom Schaul and Tommy Thompson. Dagstuhl Follow-up, volume 6 (accepted). [PDF Pre-print]

Towards a Video Game Description Language. Marc Ebner, John Levine, Simon Lucas, Tom Schaul, Tommy Thompson and Julian Togelius. Dagstuhl Follow-up, volume 6 (accepted). [PDF Pre-print]


If you are aware of papers that you think should be included in this list, please do not hesitate to let us know.


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